OshiZiOshiZi
苹果游戏+ColorTiles+博客研究
English한국어日本語繁體中文简体中文
OshiZiOshiZi
关于·联系方式·RSS

Productsmore →

苹果游戏 PlusLIVE正在直播游玩
超过 10 万名用户游玩过的实时多人益智游戏
ColorTiles+
多人彩色方块,相同种子棋盘竞速
ChiCle
CHZZK clip search
🧀
日语打赏 TTS 生成器
将韩语文本转换为日语发音

Featured Article

100k Active Users on Google Analytics
2026年4月22日
How a hobby project I built for myself hit 100K Active Users in one month, from 3/22 to 4/21.
阅读全文 →
Search Impact Reached 30K
2026年4月20日
Search Impact 30K. Actual search traffic is much higher but currently counted as referrer.
阅读全文 →

Researchmore →

Apple Game Board Generation Analysis
We analyzed 500 boards from the original Apple Game using OCR and statistical methods to understand how boards are generated.
2026-03-05
Apple Game Difficulty Analysis
We discovered that the total sum of all numbers strongly predicts difficulty, and built a 6-level rating system.
2026-03-05

Blog12 postsmore →

Traffic Is Expensive - Shorter JSON Keys Really Do Help
Traffic costs are a lot more expensive than most people think. Just shortening JSON key names cut our bandwidth by more than 20%.
2026年4月18日
To Slash or Not to Slash at the End of a URL
A trailing / can make a URL look like a separate page to a search engine. Unified sitemap / canonical / hreflang / links across the site.
2026年4月16日
Getting the Timing Right in Online Games
Multiplayer has to be built assuming network delay. Sharing a time reference and splicing remote events into your own timeline makes playing 'together' with someone dozens of ms in the past still feel natural.
2026年4月11日
© 2025-2026 Oshizi
关于·联系方式·服务条款·隐私政策·社区规则·RSS