<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>OshiZi Blog</title><description>Notes, research, and build logs from OshiZi.</description><link>https://oshizi.com/</link><language>en</language><item><title>When SSR Became the Bottleneck</title><link>https://oshizi.com/blog/ssr-bottleneck/</link><guid isPermaLink="true">https://oshizi.com/blog/ssr-bottleneck/</guid><description>Auto scaling was enabled, but the service still fell over. The real problem was the per-request cost of SSR.</description><pubDate>Mon, 06 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Can Apple Game Be Solved Optimally?</title><link>https://oshizi.com/blog/solving-apple-game-optimally/</link><guid isPermaLink="true">https://oshizi.com/blog/solving-apple-game-optimally/</guid><description>Apple Game looks simple, but finding the optimal move sequence is a hard combinatorial search problem.</description><pubDate>Tue, 31 Mar 2026 00:00:00 GMT</pubDate></item><item><title>What Actually Affects Apple Game Scores?</title><link>https://oshizi.com/blog/what-affects-apple-game-scores/</link><guid isPermaLink="true">https://oshizi.com/blog/what-affects-apple-game-scores/</guid><description>Which board-level indicators actually predict Apple Game scores? We compared multiple measurable features.</description><pubDate>Wed, 25 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Extracting Apple Game Boards with OCR</title><link>https://oshizi.com/blog/extracting-boards-with-ocr/</link><guid isPermaLink="true">https://oshizi.com/blog/extracting-boards-with-ocr/</guid><description>How we built an automated OCR pipeline to extract hundreds of Apple Game boards from screenshots.</description><pubDate>Sat, 14 Mar 2026 00:00:00 GMT</pubDate></item><item><title>How Are Apple Game Boards Generated?</title><link>https://oshizi.com/blog/how-apple-game-boards-are-generated/</link><guid isPermaLink="true">https://oshizi.com/blog/how-apple-game-boards-are-generated/</guid><description>Reverse-engineering the original Apple Game board generation using statistical methods.</description><pubDate>Fri, 13 Mar 2026 00:00:00 GMT</pubDate></item><item><title>What Is Rejection Sampling?</title><link>https://oshizi.com/blog/rejection-sampling/</link><guid isPermaLink="true">https://oshizi.com/blog/rejection-sampling/</guid><description>Explaining the rejection sampling algorithm used in Apple Game board generation.</description><pubDate>Tue, 03 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Using a Greedy Solver as a Difficulty Baseline for Apple Game</title><link>https://oshizi.com/blog/greedy-solver/</link><guid isPermaLink="true">https://oshizi.com/blog/greedy-solver/</guid><description>Why we chose a greedy solver as a difficulty baseline and how it approximates human play.</description><pubDate>Fri, 27 Feb 2026 00:00:00 GMT</pubDate></item></channel></rss>